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Flare

2019 | Houdini | Mantra Renderer
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Flare was my first approach to pyro simulations in Houdini. Having to replicate real life references to create a simulation was difficult but a good challenge in studying motion and what makes a simulation look real compared to what your mind thinks looks real.
To recreate the drifting smoke of the reference video, I found out how to make my own wind force by creating a box and converting it into a volume. Then i used a volume VOP to add a noise and velocity parameters. I then converted them into VDBs and brought them into my pyro simulation. This allowed me to add more control over the left side of my simulation where the smoke starts to thin and drift away.

Flare Iteration v01

Flare, Houdini Pyro 2019