2019 | Houdini | Redshift Renderer
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Iceberg was an exploration into interactivity between multiple simulations in a scene. After being given a list of verbs to choose from that we would base our simulation around I chose "Of Gravity. I liked the idea of gravity being the contributing factor to what triggers the effect and found icebergs to be great representations of that.
I made a procedural Iceberg and sectioned off an area which was used to simulate. Then I began the RBD destruction, making only the center area active to prevent the entire section from being affected and falling down. I then went on to create the Pyro sim which I had emitting from the RBD fragments using debris source which was feeding into a particle simulation. I used those particles to drive the Pyro to make it appear as if the falling pieces were letting off loose
snow.
Iceberg, Houdini Simulation